Gecko Lizard
Diminutive Animal
Hit Dice: 1/2 d8 (2 hp)
Initiative: +2 (Dex)
Speed: 15 ft., climb 15 ft.
AC: 16 (+4 size, +2 Dex)
Attacks: Bite +6 melee
Damage: Bite 1d4-2
Face/Reach: 1 ft. by 1 ft./0 ft.
Special Attacks: -
Special Qualities: -
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10,
Int 2, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +18,
Listen +4, Spot +4
Feats: Weapon Finesse (bite)
Climate/Terrain: Any warm land
Organization: Solitary
Challenge Rating: 1/6
Treasure: None
Alignment: Always neutral
Advancement: -
Skills: Lizards use their Dexterity modifier for Climb checks and
receive a +8 bonus to Balance checks.
SQ- Climb (Ex): Sticky pads on the gecko's feet allow it to climb
nearly any surface with ease at it's full movement rate.