Gecko Lizard
                        Diminutive Animal
Hit Dice:               1/2 d8 (2 hp)
Initiative:             +2 (Dex)
Speed:                  15 ft., climb 15 ft.
AC:                     16 (+4 size, +2 Dex)
Attacks:                Bite +6 melee
Damage:                 Bite 1d4-2
Face/Reach:             1 ft. by 1 ft./0 ft.
Special Attacks:        -
Special Qualities:      -
Saves:                  Fort +2, Ref +4, Will +1
Abilities:              Str 3, Dex 15, Con 10,
                        Int 2, Wis 12, Cha 2
Skills:                 Balance +10, Climb +12, Hide +18,
                        Listen +4, Spot +4
Feats:                  Weapon Finesse (bite)
Climate/Terrain:        Any warm land
Organization:           Solitary
Challenge Rating:       1/6
Treasure:               None
Alignment:              Always neutral
Advancement:            -

Skills: Lizards use their Dexterity modifier for Climb checks and
receive a +8 bonus to Balance checks.

SQ- Climb (Ex): Sticky pads on the gecko's feet allow it to climb
nearly any surface with ease at it's full movement rate.